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Malamar (034/064) (SV6a: Night Wanderer)

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Malamar (034/064) (SV6a: Night Wanderer)

Rarity: Uncommon
Number: 034/064
Card Type: Darkness
HP: 120
Stage: Stage 1
Weakness: Grass x2
Retreat Cost: 3
Attack 1: [Darkness] Colluding Tentacles
Switch in 1 of your opponent's Benched Pokémon to the Active Spot. If you do, this attack does 120 damage to the new Active Pokémon. If you didn't play Xerosic's Machinations from your hand during this turn, this attack does nothing.
Attack 2: [Darkness][Colorless][Colorless] Spinning Attack (90)
Set: SV6a: Night Wanderer
Rarity: Uncommon
Number: 034/064
Card Type: Darkness
HP: 120
Stage: Stage 1
Weakness: Grass x2
Retreat Cost: 3
Attack 1: [Darkness] Colluding Tentacles
Switch in 1 of your opponent's Benched Pokémon to the Active Spot. If you do, this attack does 120 damage to the new Active Pokémon. If you didn't play Xerosic's Machinations from your hand during this turn, this attack does nothing.
Attack 2: [Darkness][Colorless][Colorless] Spinning Attack (90)
Set: SV6a: Night Wanderer
$0.25

Original: $0.71

-65%
Malamar (034/064) (SV6a: Night Wanderer)

$0.71

$0.25

Description

Rarity: Uncommon
Number: 034/064
Card Type: Darkness
HP: 120
Stage: Stage 1
Weakness: Grass x2
Retreat Cost: 3
Attack 1: [Darkness] Colluding Tentacles
Switch in 1 of your opponent's Benched Pokémon to the Active Spot. If you do, this attack does 120 damage to the new Active Pokémon. If you didn't play Xerosic's Machinations from your hand during this turn, this attack does nothing.
Attack 2: [Darkness][Colorless][Colorless] Spinning Attack (90)
Set: SV6a: Night Wanderer